
It helps that the only thing dying does is return you to the last checkpoint you passed - though it doesn’t reset your time. The music also fits the modern-ninja look with a nice fast beat.Įach level is well designed and you’re never left feeling cheated by a death. Each enemy looks distinct, so you know when you will have to avoid gunfire or rockets. Depending on where you are when you press the attack button, it will do a different attack, which always look impressive. The graphics are nice and moody, the kill animations nice and smooth and backgrounds well designed. It’s quite fun, instead of the lazy way of just adding ten enemies instead of one, they have put in more walls and a ton more spikes, for instance. There are also three difficulties for each level, changing the layout in various ways. There are several worlds so far, with more levels in active development. Due to them being brand new, I actually reached the top of for a few levels.
SHADOW BLADE RELOAD UPDATE
Your points are important thanks to the recent update of leaderboards. Unless you’re playing Tenchu - then you kill because it’s hilarious. They add to your points, so the best thing to do is run as fast as you can and collect everything - a ninja only kills when necessary. The levels are laid out very well, with some hidden collectables like glowing green Kanji (Japanese words). However it’s always easier to sneak up on them from behind. Using your sword you can drop down on enemies to kill them, or dash at them. Some take multiple shuriken to kill, so you can throw three in a row - then must wait while they each recharge.

So although you could run over and stab that guy, you might get shot in the time it takes to reach him - throw a shuriken. You can slice your way through the level, but some of the enemies have guns - others have homing missile-launchers. Upon completing the level you get scored on your time and how many people you killed, using your katana or shuriken. Taking control of a ninja with no backstory, you must get through the fifty levels as quickly as possible, murdering innocent thugs and avoiding deadly spikes in a 2D setting. I shouldn’t have worried, even with this Early Access game.

Sure it was about a ninja, but it was single timed levels. All his training has led up to this one moment, where the fate of the world will rest in his blood-stained hands.Įpic NINJA Platforming: Test your skills in fast-paced platforming, mastering the skills of the ninja to breeze through challenging levels.// Reviews // 3rd Sep 2014 - 8 years ago // By Andrew Duncan Shadow Blade: Reload ReviewĪlthough I was disheartened at first to find I was reviewing another speedrun game, I shouldn’t have been.

The medallion is almost made whole again and it falls upon Kuro’s shoulders to restore balance. The covenant made in a time almost forgotten has failed, the three clans now in a violent struggle for dominance. Sprint through stages littered with traps, slaying enemies along your path without hesitation as Kuro, the blade of shadow!ĭarkness and chaos are once again creeping into the world of man. Shadow Blade is an action-platformer set in a visually striking world where the ancient teachings of ninjas and samurai clash upon a modern landscape.
